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Gallery patch and collisions tweaks, ect~


Frist I wanna thank every one for taking the time to play my game and post feed back to help me further the development of my lil horror baby~

appreciate you all <3

Over the last few days I've been reading comments and implementing your feed back to make the game more fair and fun. here are several things I've changed/updated ect.

Gallery should have unlocked h-scenes:

when performing the lewd stuff with an enemy, you should be able to view that scene in the gallery once after restart or exit game, but it was not being unlocked. now it should be working,  unfortunately those who already played and made progress will have to replay and relewd the enemies to unlock it. 

Wont lose all hearts or teeth when dying, now reduced to half:

It was pretty unfair to lose all of your progress when dying, especially to unkillable enemies that insta-kill you lol~ so everything is reduced to half, Hearts, Teeth, and Rooms cleared.

a  mechanic that isnt clear is that when you clear a certain number of rooms, you'll reach a sort of halfway point,  and eventual end.  when you died that was also reset to zero, making it impossible to get to the end.  now that number is reduce to half upon death, rather the  zero.

Collisions tweaks:

some players will get stuck on the walls,  seemly mostly when stuck by an enemy or just by randomly passing by. thus resulting in a softlock.  I've did my best to tweak and adjust collisions so that is less likely to happen for both instances, if anyone encounters this place comment immediately. 

Nerfs on Darker Horrors

The unkillable-instakill enemies are known as Darker horrors, they are  usually the ones responsible for the end of most runs. ill be real I've not given much attention to their effectiveness,  so they are rather unfair in some instances,  I've done a few few things to adjust some of them,  

"thumb monster" (bug guy with big mouth that scuttles to you screaming) - reduced speed so you have more time to outrun him

"lost analog angle" (floaty being with  glowing bright head and censored face) takes more time to insta-kill you when touching, give more time for the player to run-avoid them

"eye boy" (the annoying eye who runs to you when your not looking) reduced his acceleration build up, so he takes far more time to speed up and reach you, giving you far more time to outrun him. 

I'm hoping these changes will make it more fair to avoid them, they still gonna insta-kill you, these types of enemies are ment for a horror factor,  and also meant to be challenging. should note while unkillable, "holywater" is the only means to stop them. 


That is all for now. i'm certain there are more bugs to be found, if you find any of them place post here! 

I am gonna be actively updating this game and adding new content, as I have so much planned content I wanted to add, and plus I've wanted to make a game like this for a long time, so i'm glad your all enjoying my art/vision. please stick around for more updates.

also~ worth noting im also still working on Nekomancer, that game is just far more taxing on me. so updates are incredibly slow.

Thank you all for play and cheers~ <3 

Files

Adumbral and Crimson 1.1.zip 32 MB
Nov 19, 2023
Adumbral and Crimson 1.2.zip 32 MB
Nov 21, 2023

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Comments

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ah! Thanks for the reduction in difficulty.

We know that this is trying because some people (like me) can get angry quickly when the difficulty is too high. but your patience with us and your hard work, we make your game enjoyable, both in terms of design and context.

I can't wait to see the next content update.

(+1)

Actively updating game and adding new content?!?!? Heck yea! Definitely a good choice. :)

(+2)

Was kinda disappointed when u dropped this instead of new neko update but after playing i love it. keep up the good work!