Nekomancer - Catboi can Roll


I'm please to bring several small updates to the game~

Catboi can roll~  

Avery can now dodge roll in any direction his facing, The roll is to add better mobility since I felt Avery was limited in his movement, he can now properly dodge projectiles rather then walking out of the way.  you can still take damage when hit while rolling, again, I may change this later depending on responses. 


Charge meter added~

You can now see the charge status as you charge your spells,  currently in this build, you can only charge your Charm spell


Heart meter and small changes to Charm~

When charging and casting Charm onto enemies, they will now display a heart meter, showing how many more times you'll need to cast charm to put the enemies into submission/l3wdable state. 

The Charm spell when minimally charged will do only 1 point of charm,  when Charm spell is charged at max, it will do 3 points of charm, most enemies will have a max of 3, so  it will instantly put most enemies into submission/l3wdable state. while others you have to cast it several times

Bosses will take more time, since obviously they have much higher Heart meter points.

Besides that, small bugs have been fixed, such as character sliding when interacting with signs/NPCs.  ect

One more important thing to mention, next build I am planning on doing some major changes, that might change the combat system, I may interduce a system where you can aim with you mouse to cast projectiles.  I will post 2 demos for people to try the new system and current system to make a comparison and give feed back on which one I should stick with. 

anywho, thank you all for your support and playing my game~! 

Files

Neko-mancer_0.4.5.zip 36 MB
May 03, 2022

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